local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133210502
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 502001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -3705.631
L3_1.y = 112.427
L3_1.z = -839.27
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 357.215
L3_1.y = 120.58
L3_1.z = 7.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 502002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -3704.129
L4_1.y = 112.416
L4_1.z = -842.087
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 7.091
L4_1.y = 78.727
L4_1.z = 357.621
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 502003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -3703.759
L5_1.y = 113.483
L5_1.z = -844.689
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 352.92
L5_1.y = 220.207
L5_1.z = 358.78
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1008
L4_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 502001
L5_1 = 502002
L6_1 = 502003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
